Current release
The minimum needed to get started with USD: a limited set of primitives (Scope, Xform, Sphere, Cube) — enough to be usable and start your learning journey.
Next on the roadmap
- Selection in viewport
- Gizmo for interactive transform
- Pivot editing
- More prim types (mesh, cylinder, …)
- Ctrl-C / Ctrl-V / Ctrl-D
- Undo / Redo
- Globals
- Grid
- …